The most obvious solution here was to rewrite each of these backend C# systems as Unreal C++ code. This would be an incredibly risky undertaking. There were hundreds of backend APIs that needed to be converted like this. Furthermore, each of these APIs relied on complex interlocking logic systems powered by the aforementioned custom conditional language. The C++ code would also need to be able to parse and understand this language to support all the existing content. Without our established C# test suite, it would be extremely tricky to pin down functionality and make sure every edge case was accounted for. Was this even possible in just 6 months?
When we bring all modules together, the overall design will look like in the image below. (Just a reminder: the “dep.” on the diagram means compile-time dependency; it points to a module that exposes a required interface. This interface is implemented by the module from which the dependency originates).
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加えて、RAM、SSD、HDDの価格が急騰しているため、390TB以上のゲームをホスティングする費用とハードウェアアップグレード費用の増加を賄う手段がないのも理由だとしています。
Present — The TUI lets you browse all recovered files, search with fuzzy matching, view colored diffs between snapshots, and batch-extract to disk.
Multi-platform scheduling